PANZER MISSIONS by Joni Nuutinen

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Tackle increasingly difficult tasks somewhere on the WWII Russian Front. Small map size keeps the missions at nicely short, while having to manually delivery fuel from Depots to Panzer units and ammo from Depots to artillery requires ability to think ahead to avoid being out of fuel just before reaching the Objectives of the mission.







Taking place from: 194X-XX
Map size: 576 = 18 x 32
Specials: Short WWII eastern front themed missions which get increasingly harder.
Released: 2011-08

WELCOME!

The aim of each mission is to capture every objective. The number of objectives and enemy units increases as missions are carried out successfully. The game-and your career-is over when you lose control of your Headquarters (HQ).

Campaign Supply: Exceptionally every city is a supply city.

QUICK TIPS: Settings: You can change hexagon size, unit icons and many other aspects of this game from settings. Unit markings: Lower left corner shows HPs (Hit Points), upper left corner shows the number of MPs (move points), right side has several type of markings: warnings on red, attached resources on white, ground information (what is hidden beneath the unit icon) is marked on green. Combat: Adjacent units support in battle, encircling is more efficient than using brute force.

CAMPAIGN NOTES:

Campaign Supply: Exceptionally in this particular campaign every city is a supply city. The aim is the capture all the OBJECTIVES on the map, not all cities.

Armored and motorized units require fuel to move (the amount of fuel is indicated by the orange color marker).

Artillery requires ammo to barrage the enemy (the amount of ammo is indicated by the red-text on black background color marker).

Trucks are general trucks that can transport EITHER fuel from the fuel depots or AMMO from the ammo depots. Trucks themselves do not require fuel to move. Refuel a truck by moving it into the same hexagon as a depot, and then travel to the same hexagon as a fuel or ammo needing unit to deliver the transported goods.

There is exceptionally NO difficulty level setting available as the short missions get increasingly difficult.

Units can regain lost HPs by resting/refitting in a own rear area city.

Some slightly incorrect military-history terms are used simply because they are short (map won't be flooded with long text tags) and these terms are known to even non-native English speakers.

Some of the newer code mentions 'province', but since this small-scale game does not include actual provinces with borders, this usually implies to hexagons within the range of two from the city.



Scenario Specific documentation that includes links to more generic documentation on how the game series and the underlying game engine works.



-- Back to main page
-- FAQ (Frequently Asked Questions) about game series overal
-- Developer Log: tidbits about military history and scenario updates
-- Sortable Table of all campaigns