NOTICE: This page only shows CAMPAIGN SPECIFIC rules and exceptions from the general rules!
Here is a link to
GENERIC DOCUMENTATION
...also see
TERMS and MARKERS,
Battle Support Explained,
FAQ, and
Privacy Policy
Game webpage
D-DAY 1944 specific documentation
(*) Experienced units gain special skills.
GERMAN UNIT TYPES:
German Infantry: Regular Werhmacht infantry division. Usually most +1 HP replacements arrive as basic infantry.
Static Infantry: Weak infantry unit, more likely to withdraw under pressure.
Ost Battalion: Very weak infantry unit, more likely to scatter under pressure.
WSS: Strong motorized WSS unit, less likely to withdraw.
Tank (IV): Tank unit with Panzer IVs.
Tank (V): Tank unit with Panzer Vs (Panther).
Tank (VI) : Heavy Tank battalion: Tiger battalion, extra bonus vs enemy tank units. Less HP, Two move points.
Antitank Gun unit - Slow and relative weak unit that gets a big bonus vs armored units, and a small penalty for fighting against infantry. Slightly better at defending than at attack. Bonus vs immobile units. Poor line-of-sight.
Forts, Garrisons, etc: Various defence units and structures.
Minefield: Minefields consume move points (some less, some more).
ALLIED UNIT TYPES:
M18 Tank Destroyer unit: Smaller units with mostly defensive bonus against enemy tank formations.
US/UK/CAN Infantry: Regular infantry unit.
US/UK Airborne unit: Strong paratrooper unit.
M4 (Sherman) tank unit: Regular tank unit.
RAN: US Army Rangers: American special forces.
COM: Royal Marines Commandos: British special forces.
CRAB (Flail): M4 tank unit modified to clean minefields.
Spy Group: If a spy group unit has full move points, it can recon an enemy area within 3 hexagons.
An air force unit can bombard enemies, recon unknown areas, airsupply encircled units, and protect nearby units from enemy strafing. To bombard, select an enemy within range (shown as a circle) and use full move points. Bombardment may reduce HP, MPs, or increase fatigue but may also be ineffective. Larger or mobile units in open terrain are easier targets, while swamps/forests provide cover. Bombarding hexes with multiple units improves hit chances. If attacked, air units may withdraw, losing MPs and turns. Recon reveals enemy areas by selecting a hexagon, identifying nearby units. Airsupply an encircled unit by tapping it, reducing siege turns and adding 1 MP (which may not result in positive MPs if negative). Bombing range is shown as a circle, while airsupply/rebase ranges are slightly larger. Air units also reduce the risk of enemy strafing for nearby units, with effectiveness varying by campaign scale and proximity.