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BATTLE of the BULGE specific documentation

Night time: Reduces Allied movement more than German movement, Artillery will be less effective for both sides, and aerial functions will not be available.

(*) Experienced units gain special skills.

GERMAN UNIT TYPES:

German Infantry: Regular Werhmacht infantry division.

Volksgrenadier: Weak German infantry division.

Parachute: German Parachute division (more hit points than regular infantry).

WSS: Strong WSS division.

Tank (IV): Panzer division (Panzer IVs).

Tank (V): Stronger Panzer division (Panzer IVs - Panthers).

Tank (VI): Tanks of an SS division (Panzer VIs - Tigers), extra bonus vs enemy tank units. Less HP, Two move points.

Antitank Gun unit - Slow and relative weak unit that gets a big bonus vs armored units, and a small penalty for fighting against infantry. Slightly better at defending than at attack. Bonus vs immobile units. Poor line-of-sight.

AMERICAN UNIT TYPES:

US Infantry: Regular infantry division. Usually most +1 HP replacements arrive as basic infantry.

US Airborne: Strong paratrooper division.

M4 (Sherman) tank unit: Armored division.

M18: M18 Hellcat Tank Destroyer unit - Receives bonus vs Panzer divisions.

M1 57mm Antitank Guns: Defensive combat bonus vs enemy tank formations.

B17: B17 bomber fleet can either bombard enemy units, or drop supplies (+1 MP) to own encircled units.

Artillery: Tap enemy unit to bombard it (this action requires full move points). Bombardment can result in a loss of HP, loss of MPs, increase in Fatigue, or be ineffective (IE). Operational range is shown with a circle when the unit is selected. If attacked by an enemy unit this type of unit might withdraw multiple hexagons and lose extra MPs.