ANZIO AND MONTE CASSINO by Joni Nuutinen

LINKS:
⊕ Play Store
⊕ Amazon
⊕ free
⊕ local apk
To quickly captured Rome, all the Allies needed to do was to push through the Gustav Line and link up with the Allied forces landed in the Anzio beachhead behind the German lines. Will you play it safe in the Anzio beachhead and wait for the main force, or try to expand so much that the main German might be cut off?

⊕ Taking place from: 1944-01
⊕ Map size: 2000 = 50 x 40 hexagons
⊕ Specials: Push through at Monte Cassino to link up with the Anzio beachhead and advance to Rome
⊕ Released: 2015-09
WELCOME:
You are in command of the Allied forces attempting to seize Rome by piercing the German Gustav Line at Monte Cassino to link up with the American forces in the Anzio beachhead. If you balance speed and risk just right you can cut off huge number of Axis units by connecting your two groups, and then launch offensive against the Italian Capital.
VICTORY CONDITIONS:
The object of the game is to control OVER 100 Victory Points as quickly as possible. A total of 110 Victory Points available in this particular campaign.
QUICK TIPS:
Settings: You can change hexagon size, city icons, unit icons, and many other aspects from settings, or via the four round buttons in the upper-left corner of the gaming view. Settings: You can change hexagon size, city icons, unit icons, and many other aspects from settings, or via the four round buttons in the upper-left corner of the gaming view. Unit markings: Lower left corner shows HPs (Hit Points), upper left corner shows the number of MPs (move points), right side has several type of markings: warnings on red, attached resources on white, ground information (what's under unit icon) is marked on green. Zooms buttons (Z) are located on upper-left corner. Combat core concepts: adjacent units critically support each other in battle. encircling is often more efficient than using brute-force direct attacks. TMP-system: By controlling Key Tactical Locations (green diamonds) you will gain TMPs (Tactical Move Points), which can be used to move between two hexagons sharing Tactical Route (yellow-green arrow between the hexagons) without losing regular MPs.
CAMPAIGN NOTES:
Victory Conditions: Control over 100 Victory Points (VPs), which are gained from the cities. A total of 110 Victory Points available in this particular campaign.
For the sake of simplicity action starts on the day Anzio landings too place. Historically first attacks against Gustav Line started couple of days earlier.
Certain divisions saw action both in Cassino and Anzio, in this campaign they appear only in one place to avoid mid-game relocations.
Certain special forces units are excluded from the scenario to keep the number of unit icons within tolerable limits.
Couple of divisions are represented as British to keep the number of unit icons within tolerable limits.
Some slightly incorrect military-history terms (like Fort for minor dugouts) are used simply because they are short (map won't be flooded with long text tags) and these terms are known to even non-native English speakers.
Scenario Specific documentation that includes links to more generic documentation on how the game series and the underlying game engine works.
To get a feel play the free turn-limited demo version (sideload or Amazon App Store), while screenshots are available on the app stores.
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-- FAQ (Frequently Asked Questions) about game series overal
-- Developer Log: tidbits about military history and scenario updates
-- Sortable Table of all campaigns