NOTICE: This page only shows CAMPAIGN SPECIFIC rules and exceptions from the general rules!
Here is a link to
GENERIC DOCUMENTATION
...also see
TERMS and MARKERS,
Battle Support Explained,
FAQ, and
Privacy Policy
Game webpage
ANZIO AND MONTE CASSINO specific documentation
ALLIED UNIT TYPES:
Allied (US/UK/French/Polish) Infantry: Regular infantry unit (6 HPs, 1 MP).
Sherman: American tank regiment (2 move points, might lose MPs during winter extreme cold).
Crusader: British tank brigade (2 move points, might lose MPs during winter extreme cold).
Dugout: Weak defense structure to slow down enemy progress. Can only be placed on a border hexagon of a province you fully control.
Artillery: Tap enemy unit to bombard it (this action requires full move points). Bombardment can result in a loss of HP, loss of MPs, increase in Fatigue, or be ineffective (IE). Operational range is shown with a circle when the unit is selected. If attacked by an enemy unit this type of unit might withdraw multiple hexagons and lose extra MPs.
Generals/Commanders and their actions: See generic guide for the regular features of this unit type.
AXIS UNIT TYPES:
Fallschirmjager: Elite German Paratrooper formation.
Light Infantry Mountain unit: German Gebirgsjäger division. Extra bonus (on top of possible high-ground bonus) when fighting in mountains and no extra movement penalty when moving into a mountain hexagon.
German Infantry: Regular Werhmacht infantry division. Usually most +1 HP replacements arrive as basic infantry.
Hermann Goering: Big elite Fallschirmjager Panzer Division (1st Fallschirm-Panzer Division Hermann Goring).
Italian Infantry: Weaker Infantry, withdraws more easily.
Various Dugouts: Defense structures forming the various Axis defense lines in Italy.
Antitank Gun unit - Slow and relative weak unit that gets a big bonus vs armored units, and a small penalty for fighting against infantry. Slightly better at defending than at attack.
Panzer IV unit: German Tank Regiment (2 move points, might lose MPs during winter extreme cold).
Panzer VI unit: German Tiger Battalion (bonus vs tank units, 2 move points, might lose MPs during winter extreme cold).
Artillery: Bombards nearby units (miss, MP hit, HP hit), can relocate, and sometimes manages to escape if enemy unit moves over it. Capturing might give some resources as a reward.
AI Commander: Supports enemy units in combat and provides extra MPs to combat troops just like a General commanded by the player does. Chance of capturing the enemy commander (moving into the same hexagon) is roughly 50 percent, partly depending the on MPs of that commander (if you push a commander back several times and it has negative MPs it will be easier to capture).