Winter War: Battle of SUOMUSSALMI by Joni Nuutinen

LINKS:
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local apk In this classic Winter War campaign you are leading the Finnish forces which must outmaneuver two waves of Red Army attacks, which are trying to cut Finland in two at its narrowest point. Fortunately the terrain is filled up with lakes and forests, offering plenty of chances for clever maneuvering and encircling.







Taking place from: 1939-11
Map size: 2000 = 40 x 50
Using minimal troops: Cut off and destroy the Soviet offensive that is threatening to cut Finland in half
Released: 2016-05

WELCOME:

Winter War: Battle of Suomussalmi by Joni Nuutinen is a turn based strategy game set on the border area between Finland and the USSR during the Second World War. You are in command of the Finnish forces defending the most narrow sector of Finland against a surprise Red Army offensive aiming to cut Finland into two parts. In this classic Winter War campaign you will be defending against two Soviet attacks: Initially you have to stop and destroy the first wave of the Red Army offensive (Battle of Suomussalmi), and then regroup to take on the second attack (Battle of Raate Road).

VICTORY CONDITIONS: The object of the game is to control as many Victory Points as long possible, or achieve a total victory by controlling all the VPs.

QUICK TIPS: Settings: You can change hexagon size, city icons, unit icons, and many other aspects from settings, or via the four round buttons in the upper-left corner of the gaming view. Unit markings: Lower left corner shows HPs (Hit Points), upper left corner shows the number of MPs (move points), right side has several type of markings: warnings on red, attached resources on white, ground information (what's under unit icon) is marked on green. Zooms buttons (Z) are located on upper-left corner. Combat core concepts: adjacent units critically support each other in battle encircling is often more efficient than using brute-force direct attacks. TMP-system: By controlling Key Tactical Locations (green diamonds) you will gain TMPs (Tactical Move Points), which can be used to move between two hexagons sharing Tactical Route (yellow-green arrow between the hexagons) without losing regular MPs.

CAMPAIGN NOTES:

Victory Condition: The object of the game is to control as many Victory Points as long possible, or achieve a total victory by controlling all the VPs.

This campaign is based on company level units.

Location of some of the units has been tweaked to improve gaming experience.

Suomussalmi is marked as a Soviet Supply city, since they could be supplied via frozen lakes.

Roads: The more far away from the front line and enemy area you are moving on the road, the more likely you are to get a free movement (no Move Points consumed).

Finns only had some recon planes, but to enliven the campaign, map, and add variety to unit types, the air force unit is capable of both scouting and bombarding.

Some long lakes have been split into parts to make movement across the map tolerable. In reality, the cold weather allowed infantry units to move on the ice.

Maximum range of artillery and air force has been reduced so that player cannot keep them in the safety of rear area.

Minefields and dugouts placed really really far away from the front line (like over 10 hexagons) might be removed from the play to keep rear area structures filling up the memory.

Please note that the HOF (Hall of Fame) includes BOTH scores with victories (full VPs) and lose games (zero VP).

Some slightly incorrect military-history terms (like Fort for minor dugouts) are used simply because they are short (map won't be flooded with long text tags) and these terms are known to even non-native English speakers.

For more generic answers about this strategy game series please check out FAQ (Frequently Asked Questions) from the Guide menu (FAQ opens up a website link, which includes a ton of answers and questions I have received over the years - like 100,000 characters worth).

Keep your games updated! Updates add features, fix issues, optimize performance, balance campaigns, and reset outdated scores. With tiny 1 MB games, updates ensure everyone uses the latest version, making feedback relevant. Enable auto-updates in Store settings for convenience.



Scenario Specific documentation that includes links to more generic documentation on how the game series and the underlying game engine works.

To get a feel play the free turn-limited demo version (sideload or Amazon App Store), while screenshots are available on the app stores.



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-- FAQ (Frequently Asked Questions) about game series overal
-- Developer Log: tidbits about military history and scenario updates
-- Sortable Table of all campaigns