PELELIU 1944 by Joni Nuutinen

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Operation Stalemate II called for the capture of the island of Peleliu to secure MacArthur's right flank during the US advance towards Japanese Home Islands. Commander of the 1st Marine Division predicted the island would be secured within four days: The resulting two-month battle was so fierce that the 1st Marine Division remained out of action until the invasion of Okinawa. The National Museum of the Marine Corps called the Battle of Peleliu the bitterest battle of the Second World War for the Marines.







Taking place from: 1944-09
Map size: 2000 = 40 x 50
Specials: Seizing Y-shaped swampy island forces splitting troops optimally for a quick victory
Released: 2019-02

WELCOME:

Peleliu 1944 by Joni Nuutinen is a turn based strategy game set on the Pacific theater during the Second World War. Operation Stalemate II called for the capture of the island of Peleliu to secure MacArthur’s right flank during the US advance towards Japanese Home Islands. Commander of the 1st Marine Division predicted the island would be secured within four days: The resulting two-month battle was so fierce that the 1st Marine Division remained out of action until the invasion of Okinawa.The National Museum of the Marine Corps called the Battle of Peleliu the bitterest battle of the Second World War for the Marines.

VICTORY CONDITIONS:

The object of the game is to control all the 130 Victory Points as quickly as possible.

QUICK TIPS: Settings: You can change hexagon size, city icons, unit icons, and many other aspects from settings, or via the four round buttons in the upper-left corner of the gaming view. Unit markings: Lower left corner shows HPs (Hit Points), upper left corner shows the number of MPs (move points), right side has several type of markings: warnings on red, attached resources on white, ground information (what's under unit icon) is marked on green. Zooms buttons (Z) are located on upper-left corner. Combat core concepts: adjacent units critically support each other in battle: encircling is often more efficient than using brute-force direct attacks. TMP-system: By controlling Key Tactical Locations (green diamonds) you will gain TMPs (Tactical Move Points), which can be used to move between two hexagons sharing Tactical Route (yellow-green arrow between the hexagons) without losing regular MPs.

CAMPAIGN NOTES:

Victory Conditions: Control 130 Victory Points (VPs), which are gained from the cities.

Player can either use the first group of reinforcements to carry out a separate landing on the main island or on the smaller island located north of Peleliu.

All the locations on the map can be moved into using the bridges (which will be defended by enemy dugouts and forces) or player can choose to do a second separate landing.

No airforce units or active airfields due to the small scale of the Peleliu island. The massive airfield on the island has been divided into several locations (cities in game mechanics).

Air Strikes by F4U Corsairs will be available during the morning turn (once per three turns).

For more generic answers about this strategy game series please check out FAQ (Frequently Asked Questions) from the Guide menu (FAQ opens up a website link, which includes a ton of answers and questions I have received over the years - like 100,000 characters worth).



Scenario Specific documentation that includes links to more generic documentation on how the game series and the underlying game engine works.

To get a feel play the free turn-limited demo version (sideload or Amazon App Store), while screenshots are available on the app stores.



� Back to main page
� FAQ (Frequently Asked Questions) about game series overal
� Developer Log: tidbits about military history and scenario updates
� Sortable Table of all campaigns