OPERATION BARBAROSSA by Joni Nuutinen

LINKS:
⊕ Play Store
⊕ Amazon
⊕ free turn-limited at Amazon
⊕ free local turn-limited APK to sideload
One of the most classic strategy game scenarios of all time: German attack on the Soviet Union in 1941. The quick and easy early victories soon turned into endless grinding against the flood of Red Army divisions and the notorious Russian weather.
⊕ Taking place in: 1941-06
⊕ Map size: 594 = 27 x 22 hexagons
⊕ Specials: It's a classic campaign for a reason: Compact map, quick turns, costly mistakes
⊕ Released: 2011-04
WELCOME: You are in command of the German WWII armed forces on the Eastern Front! The object of the Operation Barbarossa is to conquer the Soviet Union as quickly as possible.
VICTORY CONDITIONS: The game ends after Germans reach over 100 Victory Points (VPs), which are gained from cities. A total of 120 Victory Points available in this particular campaign.
QUICK TIPS: Settings: You can change hexagon size, city icons, unit icons, and many other aspects from settings, or via the four round buttons in the upper-left corner of the gaming view. Unit markings: Lower left corner shows HPs (Hit Points), upper left corner shows the number of MPs (move points), right side has several type of markings: warnings on red, attached resources on white, ground information (what's under unit icon) is marked on green. Zooms buttons (Z) are located on upper-left corner. Combat core concepts: adjacent units critically support each other in battle; encircling is often more efficient than using brute-force direct attacks.
CAMPAIGN NOTES:
Victory Conditions: Control over 100 Victory Points (VPs), which are gained from the cities. A total of 120 Victory Points available in this particular campaign.
There are no roads available at this campaign since the size of the map is relatively small, plus extra move points make it very quick to travel through the map, as evident by the quick victories on Hall of Fame.
Please note that several game engine components like Spies, Storms, Skills, etc. can be turned ON/OFF from Settings.
Some of the newer code mentions 'province', but since this small-scale game does not include actual provinces with borders, this usually implies to hexagons within the range of two from the city.
Some of the newer code mentions 'province', but since this small-scale game does not include actual provinces with borders, this usually implies to hexagons within the range of two from the city.
Some slightly incorrect military-history terms (like Fort for minor dugouts) are used simply because they are short (map won't be flooded with long text tags) and these terms are known to even non-native English speakers.
Scenario Specific documentation that includes links to more generic documentation on how the game series and the underlying game engine works.
To get a feel play the free turn-limited demo version (sideload or Amazon App Store), while screenshots are available on the app stores. No ads or tracking in these either.
⊕ Back to main page
⊕ FAQ (Frequently Asked Questions) about game series overal
⊕ Developer Log: tidbits about military history and scenario updates
⊕ Sortable Table of all campaigns