PANZERS TO LENINGRAD 1941 by Joni Nuutinen

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Modelling the northern third of Operation Barbarossa with logistics of fuel supply. You are in command of the Army Group North, tasked with striking through the Baltic states all the way to Leningrad, the cradle of Bolshevism. It is essential for Panzer Corps to seize Leningrad quickly, before the offensive is inevitably slowed down by the steady flow of Red Army reinforcements, worsening weather, challenges of fuel delivery on ever expanding area, and terrain filled with forests and swamps.







Taking place from: 1941-06
Map size: 2000 = 40 x 40
Specials: Optional fuel logistics.
Released: 2017-08

WELCOME:

Panzers to Leningrad takes place on northern sector of WWII Eastern Front in 1941. You are in command of the German Army Group North, tasked with striking through the Baltic states all the way to Leningrad, the cradle of Bolshevism. It is essential for German Panzer Corps to seize Leningrad quickly, before the German Army offensive is inevitably slowed down by the steady flow of Red Army reinforcements, worsening weather, logistics of fuel supply, and terrain filled with forests and swamps. VICTORY CONDITIONS:

The object of the game is to control the city of Leningrad and over 130 Victory Points. A Total of +VP_TOTAL+ Victory Points available in this particular campaign.

QUICK TIPS: Settings: You can change hexagon size, city icons, unit icons, and many other aspects from settings, or via the four round buttons in the upper-left corner of the gaming view. Unit markings: Lower left corner shows HPs (Hit Points), upper left corner shows the number of MPs (move points), right side has several type of markings: warnings on red, attached resources on white, ground information (what's under unit icon) is marked on green. Zooms buttons (Z) are located on upper-left corner. TMP-system: By controlling Key Tactical Locations (green diamonds) you will gain TMPs (Tactical Move Points), which can be used to move between two hexagons sharing Tactical Route (yellow-green arrow between the hexagons) without losing regular MPs. Combat core concepts: adjacent units critically support each other in battle; encircling is often more efficient than using brute-force direct attacks.

CAMPAIGN NOTES:

Victory Conditions: The goal of the campaign is to BOTH seize Leningrad and control over 130 Victory Points (VPs). A total of 150 Victory Points available in this particular campaign.

Player controls roughly 30 German divisions (forming the three northern Armies of Operation Barbarossa), around 1/3 of these units will arrive later as reinforcement units both to speed up the game play during the first turns and to model the historical reserves.

Units that belong to STAVKA reserve are marked as belonging to 98th Army, and German army group reserve divisions are marked as 92th Army.

Fuel needs to be transported from German Supply cities (bottom-left corner) to the Armoured, Motorized, and Air Force units. Fuel Depots are a way to transport a lot of fuel (100 cases at max) at once, while trucks (10 cases at max) are efficient in delivering the fuel from Fuel Depots to Panzer, Motorized, and Air Force units. There are 2 Fuel Depots available at first, and more more will arrive later as a reinforcement. There is a setting to turn fuel element of the game engine ON or OFF.

Finland is not included in this campaign since the Finnish government decided not to play an active part in the battle and siege of Leningrad, and ordered Finnish troops to stop advancing over the old border.

Please note that Depots and Trucks with zero fuel might get extra MPs in the rear area, so make sure to consume every single drop of fuel before heading towards refueling.



Scenario Specific documentation that includes links to more generic documentation on how the game series and the underlying game engine works.

To get a feel play the free turn-limited demo version (sideload or Amazon App Store), while screenshots are available on the app stores.



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