NOTICE: This page only shows CAMPAIGN SPECIFIC rules and exceptions from the general rules!

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KURSK: BIGGEST TANK BATTLE specific documentation

GERMAN UNIT TYPES:

German Infantry: Regular Werhmacht infantry division. Usually most +1 HP replacements arrive as basic infantry.

WSS: Strong motorized well-equipped WSS unit.

Grossdeutschland: Strong Wehrmacht elite formation.

Pz IV: Strong tank unit.

Pz V: Strong tank unit.

Heavy Tank battalion: Tiger battalion, extra bonus vs enemy tank units. Less HP, Two move points.

Artillery: Tap enemy unit to bombard it (this action requires full move points). Bombardment can result in a loss of HP, loss of MPs, increase in Fatigue, or be ineffective (IE). Operational range is shown with a circle when the unit is selected. If attacked by an enemy unit this type of unit might withdraw multiple hexagons and lose extra MPs.

Generals/Commanders and their actions: See generic guide for the regular features of this unit type.

SOVIET UNIT TYPES:

Infantry: Regular Soviet infantry unit, backbone of the Soviet Red Army, gets most of the replacements (+1 HP).

Guards: Units in the Soviet armed forces were awarded Guards status after they distinguished themselves in service.

Motorized infantry: Infantry with two moves.

Dugout: Weak immobile units forming Soviet defence lines.

KW tank: Strong but slow tank unit.

T-34 tank: Strong and mobile tank unit.

Antitank Gun unit - Slow and relative weak unit that gets a big bonus vs armored units, and a small penalty for fighting against infantry. Slightly better at defending than at attack.

Artillery: Bombards nearby units (miss, MP hit, HP hit), can relocate, and sometimes manages to escape if enemy unit moves over it. Capturing might give some resources as a reward.

AI Commander: Supports enemy units in combat and provides extra MPs to combat troops just like a General commanded by the player does. Chance of capturing the enemy commander (moving into the same hexagon) is roughly 50 percent, partly depending on the MPs of that commander (if you push a commander back several times and it has negative MPs it will be easier to capture).