ALLIED ITALIAN CAMPAIGN by Joni Nuutinen

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The Allied venture which was thought to be easy as Italy wanted out of the war, turned out to be years-long bloody grinding in the difficult Italian terrain filled with multiple defensive fortification lines and mountains which heavily favored the determined defender.







Taking place from: 1943-09
Map size: 2576 = 46 x 56 hexagons
Grinding through the long mountainous terrain filled with German defense lines
Released: 2015-07

WELCOME:

Allied Invasion of Italy 1943 is a turn based strategy game set on the Mediterranean Front during the Second World War.

You are in command of the Allied forces invading Italy-the soft underbelly of the Axis held Europe. While Italians didn't have too much fight left in them, the German armed forces threw in their mountain and paratrooper formations, making the Allied progress in the middle of the mountain ranges filled with fortified defense lines painstakingly slow and costly. Includes the Allied Anzio Landing behind the front lines.

VICTORY CONDITIONS:

The object of the game is to control OVER 100 Victory Points as quickly as possible. A total of 110 Victory Points available in this particular campaign.

QUICK TIPS: Settings: You can change hexagon size, city icons, unit icons, and many other aspects from settings, or via the four round buttons in the upper-left corner of the gaming view. Unit markings: Lower left corner shows HPs (Hit Points), upper left corner shows the number of MPs (move points), right side has several type of markings: warnings on red, attached resources on white, ground information (what's under unit icon) is marked on green. Zooms buttons (Z) are located on upper-left corner. TMP-system: By controlling Key Tactical Locations (green diamonds) you will gain TMPs (Tactical Move Points), which can be used to move between two hexagons sharing Tactical Route (yellow-green arrow between the hexagons) without losing regular MPs. Combat core concepts: adjacent units critically support each other in battle: encircling is often more efficient than using brute-force direct attacks.

CAMPAIGN NOTES:

Victory Conditions: Control OVER 100 Victory Points (VPs), which are gained from the cities. A total of 110 Victory Points available in this particular campaign.

NEW: Digging in: When unit has full MPs between the turns it will dig in (shown on unit as D1, D2, D3). This will give small defense bonus. Cannot be done in cities or hospitals.

Southernmost part of Italy, which only saw rear guard action, has not been included to keep the size of the map manageable.

Allied units receive supply from the following cities: Landing Site, Bari, Potenza, Livorno, Venice, Ancona, and Anzio (some of these are chosen to reduce supply route calculations which can be processing power intensive).

Anzio Landing has been modified to fit the scale, plus US 3rd Division has been replaced with US 92nd Division.

Handful of Allied divisions from minor participating countries excluded to limit the number of units, reduce the memory required for icons, and counterbalance for the fact that some of the divisions which started the campaign were moved to the UK to prepare for the D-Day.

Roads: The more far away from the front line and enemy area you are moving on the road, the more likely you are to get a free movement (no Move Points consumed).



Scenario Specific documentation that includes links to more generic documentation on how the game series and the underlying game engine works.

-- Back to main page
-- FAQ (Frequently Asked Questions) about game series overal
-- Developer Log: tidbits about military history and scenario updates
-- Sortable Table of all campaigns