NOTICE: This page only shows CAMPAIGN SPECIFIC rules and exceptions from the general rules!

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Game webpage

IWO JIMA 1945 specific documentation

NCO = One NCO is consumed each time a unit changes its attack or defense tactics. You can request more of NCOs from the request menu on Battleships.

Caves: Certain cities will lead your infantry units into caves where you have to fight Japanese units. You can exit from a cave by moving the unit back to the hexagon you entered the cave to.

Battleship can either bombard coastal enemy units or deliver requested supplies (there is a REQUEST menu available when a battleship is selected).

JAPANESE UNIT TYPES:

Infantry: Regular infantry unit, backbone of the Imperial Japanese Armed Forces.

Weak Infantry: Weak infantry unit, more likely to withdraw under pressure.

Aux Battalion: Very weak infantry unit, more likely to withdraw under pressure.

Tank Unit: Tank formation with mostly Type 97 tanks.

Bunker : Immobile defense structure. Troops in the bunker can break out.

Pillbox : Weak immobile defense structure. Troops in the pillbox can break out.

Artillery: Bombards nearby units (miss, MP hit, HP hit), can relocate, and sometimes manages to escape if enemy unit moves over it. Capturing might give some resources as a reward.

AI Commander: Supports enemy units in combat and provides extra MPs to combat troops just like a General commanded by the player does. Chance of capturing the enemy commander (moving into the same hexagon) is roughly 50 percent, partly depending on the MPs of that commander (if you push a commander back several times and it has negative MPs it will be easier to capture).

AMERICAN UNIT TYPES:

Marines: Regular infantry unit (The United States Marine Corps (USMC) is a branch of the U.S. Armed Forces responsible for conducting amphibious operations with the United States Navy).

M4 (Sherman) tank unit: Regular tank formation.

Artillery: Tap enemy unit to bombard it (this action requires full move points). Bombardment can result in a loss of HP, loss of MPs, increase in Fatigue, or be ineffective (IE). Operational range is shown with a circle when the unit is selected. If attacked by en enemy unit this type of unit might withdraw multiple hexagons and lose extra MPs.

Battleship: Battleship can either bombard ground units or (if it has full MPs at the end of the turn) deliver the requested resources.

Generals/Commanders and their actions: See generic guide for the regular features of this unit type.