NOTICE: This page only shows CAMPAIGN SPECIFIC rules and exceptions from the general rules!
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GENERIC DOCUMENTATION
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FALL OF NORMANDY: GERMAN D-DAY DEFENSE specific documentation
(*) Experienced units gain special skills.
GERMAN UNIT TYPES:
German Infantry: Regular Werhmacht infantry division. Usually most +1 HP replacements arrive as basic infantry.
Static Infantry: Weak infantry unit, more likely to withdraw under pressure.
Ost Battalion: Very weak infantry unit, more likely to scatter under pressure.
WSS: Strong motorized WSS unit, less likely to withdraw under pressure.
Tank (IV): Tank unit with Panzer IVs. Mainstay of the Wehrmacht.
Tank (V): Tank unit with Panzer Vs (Panther). Better than the regular IV type.
Tank (VI): Tank unit with Panzer VIs (Tiger I). Less HPs but a big bonus vs enemy tank units.
An air force unit can bombard enemies, recon unknown areas, airsupply encircled units, and protect nearby units from enemy strafing. To bombard, select an enemy within range (shown as a circle) and use full move points. Bombardment may reduce HP, MPs, or increase fatigue but may also be ineffective. Larger or mobile units in open terrain are easier targets, while swamps/forests provide cover. Bombarding hexes with multiple units improves hit chances. If attacked, air units may withdraw, losing MPs and turns. Recon reveals enemy areas by selecting a hexagon, identifying nearby units. Airsupply an encircled unit by tapping it, reducing siege turns and adding 1 MP (which may not result in positive MPs if negative). Bombing range is shown as a circle, while airsupply/rebase ranges are slightly larger. Air units also reduce the risk of enemy strafing for nearby units, with effectiveness varying by campaign scale and proximity.
Antitank Gun unit - Slow and relative weak unit that gets a big bonus vs armored units, and a small penalty for fighting against infantry. Slightly better at defending than at attack. Bonus vs immobile units. Poor line-of-sight.
Forts, Garrisons, etc: Various defence units and structures.
Minefield: Minefields consume move points (some less, some more).
ALLIED UNIT TYPES:
US/UK/CAN Infantry: Regular infantry unit. Will receive most of the AI replacements.
US/UK Airborne unit: Strong paratrooper unit, less likely to withdraw.
M18 Tank Destroyer unit: Smaller units with mostly defensive bonus against enemy tank formations.
Allied Antitank Gun Units: Slow units that get a big bonus vs armored units but small penalty vs everything else.
Sherman (M4) US tank unit: Regular American armored division.
Crusader UK/CAN tank unit: Regular armoured unit. UK tank unit type is also used for French, Polish, etc units.
RAN: US Army Rangers: American special forces. Three move points but no replacements.
COM: Royal Marines Commandos: British special forces. Three move points but no replacements.
CRAB: Small low P M4 tank unit modified to clean minefields.