ALLIED INVASION OF SICILY by Joni Nuutinen

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The first step of knocking Italy out of the Axis powers was the Allied invasion of Sicily in 1943. The campaign soon infamously developed into competition between the US and the UK commanders, allowing bulk of the German forces to evacuate via Messina to the Italian mainland.







Taking place from: 1943-06
Map size: 2000 = 50 x 40 hexagons
Race to Messina between American and British forces
Released: 2015-06

WELCOME:

You are in command of the amphibious assault force of two separate Allied armies invading the island of Sicily in the summer of 1943. Codenamed Operation Husky, it is effectively the first step in the Allied Italian campaign to strike into the soft underbelly of Axis held Europe, as Churchill elegantly said. In addition of taking on the Axis powers and the fierce fighting in the mountain passes, the campaign is well known for the competition between British and Americans forces to reach Messina before each other.

VICTORY CONDITIONS:

The object of the game is to control OVER 100 Victory Points as quickly as possible. A total of 110 Victory Points available in this particular campaign. QUICK TIPS: Settings: You can change hexagon size, city icons, unit icons, and many other aspects from settings, or via the four round buttons in the upper-left corner of the gaming view. Unit markings: Lower left corner shows HPs (Hit Points), upper left corner shows the number of MPs (move points), right side has several type of markings: warnings on red, attached resources on white, ground information (what's under unit icon) is marked on green. Zooms buttons (Z) are located on upper-left corner. TMP-system: By controlling Key Tactical Locations (green diamonds) you will gain TMPs (Tactical Move Points), which can be used to move between two hexagons sharing Tactical Route (yellow-green arrow between the hexagons) without losing regular MPs. Combat: Adjacent units support in battle, encircling is more efficient than using brute force direct attacks. Combat core concepts: adjacent units critically support each other in battle. encircling is often more efficient than using brute-force direct attacks.

CAMPAIGN NOTES:

Victory Conditions: Control over 100 Victory Points (VPs), which are gained from the cities. A total of 110 Victory Points available in this particular campaign.

There are three airfields on the game and controlling them gives air strikes resources.

UK units located next to US units (and vice versa) might lose 1 MP due to the Allied competition to reach Messina. There is a setting (access via GEAR-icon) to turn this feature ON or OFF.

Later small-scale Allied naval landings behind enemy lines and such elements are not included due to the fact that players use such a varied array of approaches.

AI will eventually evacuate units via Messina (they are removed from play, not counted in the Unit Tally, etc.).

Some slightly incorrect military-history terms (like Fort for minor dugouts) are used simply because they are short (map won't be flooded with long text tags) and these terms are known to even non-native English speakers.

For more generic answers about this strategy game series please check out FAQ (Frequently Asked Questions) from the Guide menu (FAQ opens up a website link, which includes a ton of answers and questions I have received over the years - like 100,000 characters worth).

Keep your games updated! Updates add features, fix issues, optimize performance, balance campaigns, and reset outdated scores. With tiny 1 MB games, updates ensure everyone uses the latest version, making feedback relevant. Enable auto-updates in Store settings for convenience.



Scenario Specific documentation that includes links to more generic documentation on how the game series and the underlying game engine works.

-- Back to main page
-- FAQ (Frequently Asked Questions) about game series overal
-- Developer Log: tidbits about military history and scenario updates
-- Sortable Table of all campaigns