NOTICE: This page only shows CAMPAIGN SPECIFIC rules and exceptions from the general rules!
Here is a link to
GENERIC DOCUMENTATION
...also see
TERMS and MARKERS,
Battle Support Explained,
FAQ, and
Privacy Policy
Game webpage
FALAISE POCKET specific documentation
Night time: Reduces Allied movement more than German movement, Artillery will be less effective for both sides, and aerial functions will not be available.
Resource Depot: The player controls which resources to request. This does not cover all the resources, some still arrive automatically.
GERMAN UNIT TYPES:
German Infantry: Regular Werhmacht infantry division. Usually most +1 HP replacements arrive as basic infantry.
Paratroopers: Elite Luftwaffe infantry unit.
Panzer Divisions: German armored formation with mostly Panzer IV tanks.
Heavy Tank Unit: German Heavy Tank battalions with mostly Tiger tanks. Less HPs, two MPs.
Dugout : Immobile defense structure on key locations like river crossings.
Artillery: Bombards nearby units (miss, MP hit, HP hit), can relocate, and sometimes manages to escape if enemy unit moves over it. Capturing might give some resources as a reward.
Antitank Gun unit - Slow and relative weak unit that gets a big bonus vs armored units, and a small penalty for fighting against infantry. Slightly better at defending than at attack. Bonus vs immobile units. Poor line-of-sight.
AI Commander: Supports enemy units in combat and provides extra MPs to combat troops just like a General commanded by the player does. Chance of capturing the enemy commander (moving into the same hexagon) is roughly 50 percent, partly depending on the MPs of that commander (if you push a commander back several times and it has negative MPs it will be easier to capture).
ALLIED UNIT TYPES:
Infantry: Regular Allied infantry unit (American, British, French).
Sherman tank unit: Regular Allied armored formation, including Polish, Canadian and French Armoured Divisions.
M18 Tank Destroyer unit: Smaller units with mostly defensive bonus against enemy tank formations.
Artillery: Tap enemy unit to bombard it (this action requires full move points). Bombardment can result in a loss of HP, loss of MPs, increase in Fatigue, or be ineffective (IE). Operational range is shown with a circle when the unit is selected. If attacked by an enemy unit this type of unit might withdraw multiple hexagons and lose extra MPs.
Supply: The Player can request various resources like minefields and replacements.
Generals/Commanders and their actions: See generic guide for the regular features of this unit type.